Blood and Steel improves Mount and Blade:Warband combat to make hitting someone actually mean something other than '22 damage!'. Instead of normal sieges of 200-400 smelly Nords, think more like a calm hurricane of 1500+ vikings all aiming to pull an arm or leg off of your body. However, the best improvement in Blood and Steel is the completely satisfying enemy AI, gone are the days of horses getting stuck on rocks. Also appreciated is the focus on reworked equipment; an arrow actually kills people now. The fun in Blood and Steel is mainly in the challenge, and the satisfaction in simply surviving the most intense battles in Mount and Blade ever. That is why Blood and Steel is in the top 5 best Mount and Blade: Warband mods.

3. Prophecy of Pendor

One of the most popular Mount and Blade mods, Prophecy of Pendor has now been ported over to Mount and Blade: Warband! While this alone would have been enough to vault Pendor into the top 5 best Mount and Blade Warband mods list, there have also been some improvements to the base Pendor mod.

First off, many textures have been reworked to fit into Warband's graphical changes, meaning that Pendor is even more beautiful and varied than before. Second, the enemy AI has been revamped completely, gone are the days of peasants charging headlong into 100 strong filthy Nord armies, now enemies can run away from battle. Also, there are new formations, such as wedge and column that help you annihilate annoying enemies such as dirty Nordic warlords. Lastly, the randomly spawning named enemies have gotten a tweak that makes them spawn at rates a little less absurd, making the single player campaign for Mount and Blade: Warband much more enjoyable.

2. Battle Sizer Mod

Ah, the old standby best Mount and Blade mod; Battle Sizer Mod. Thankfully, this mod still works with Mount and Blade: Warband, although with the new graphical changes it can be slightly unstable if driven to extreme levels, such as 400+ unit battles. It also takes a little bit of technical know-how, or following directions to the T, as you do have to change the config.txt file in order to use the mod.

Still, Battle Sizer Mod is one of those once in a lifetime epiphanies, like trying a slice of real New York pizza for the first time. Once you see an epic battle of 200 vs. 200 you will never want to play Mount and Blade Warband the same again. This beautiful little mod gives us the warfare we all wanted to see. That is why it is the number two best Mount and Blade Warband mod ever.

1. cRPG

I know that all of you are probably saying, 'Why are there no multiplayer mods in this stupid list? Isn't that what Warband is all about?'. And you are all correct. That is about to change now, because the only multiplayer mod for Mount and Blade Warband you will ever need is cRPG.

cRPG makes the inconsistent, buggy and hacker filled world of Mount and Blade Warband multiplayer mods take a 180-turn for greatness. This mod actually has several multiplayer overhauls written into its code, including more balanced weapons and equipment and improved matchmaking and server stability. While those are nice and certainly needed, the biggest reason why cRPG is on this list is because it adds a persistent multiplayer world, where your character gains levels and loot based on how well you kill other players in real-time. There is strategy, team-based play options and a deep and addicting grind. There is not much else to say about cRPG, other than this is the best Mount and Blade Warband mod available today.

This post is part of the series: Mount and Blade Mods

A guide to the best mods, patches and expansion packs for Mount and Blade.

Mount and Blade Guide

This article is part of a series on Mount and Blade. To start at the beginning of the guide, check out the Guide to Mount and Blade. The rest of the series can be found at the end of this article.

Recruiting Heroes

There are various hero characters that you can recruit spread across Calradia. These characters have personalities, back stories and they can be upgraded and equipped in the same way that you are. You’ll find them lurking in taverns and while some will join up for free, others will want a payment of some kind. You should be careful about which characters you recruit because it is easy to upset the balance of your party and personality clashes will lead to moaning and arguments in your party and have a negative effect on morale.

It is always a good idea to recruit a few heroes. These characters are the same as you in that they cannot be killed on the field of battle, only knocked unconscious, and they have the potential to be tougher than basic soldiers and to serve your cause in other ways.

Recruiting an Army

You can recruit men for a small fee by entering any village and selecting the Recruit Volunteers option. Each man you recruit from a village will be an untrained raw recruit, they will cost you 10 gold each and they will be poorly equipped and fairly useless in battle.

You can also recruit trained troops from taverns in towns. You’ll often find small parties of trained mercenaries willing to join your cause but they will generally demand a substantial fee for their services.

Training your Army

You can train up your men via the trainer skill . When one of your soldiers can be upgraded you will receive a message notifying you and you can upgrade them on the party screen. You don’t even need to train your men yourself as you could find a hero character with some training capability and hire him, or develop one of your hero characters to have more training skill. Your troops will of course also improve by getting real battle experience, if they survive!

Commanding your Army

Your troops are not always the brightest bunch in the world and they have a fairly direct approach to combat on the battlefield so there are some useful keyboard commands you can employ to get the best out of them.

Firstly the numbers allow you to select various groups within your army or your whole army quickly.

  1. Entire Army – selects the whole army
  2. Infantry – any troops on foot who don’t have a bow or crossbow
  3. Archers – selects any troops with bows or crossbows
  4. Cavalry – selects all mounted troops
  5. Invert – if you selected archers and then hit 5 it would select everyone else except your archers

When it comes to issuing actual orders the F keys are the place to go. Here is a list.

This post is part of the series: Mount & Blade Guide

Learn how to build a successful character, earn renown, complete missions and more in Mount & Blade.
Mount & Blade
Developer(s)TaleWorlds Entertainment
Publisher(s)Paradox Interactive
Designer(s)Armağan Yavuz
Steve Negus
Cem Çimenbiçer
Composer(s)Jesse Hopkins
SeriesMount & Blade
Platform(s)Microsoft Windows, Linux, MacOS
Release
  • NA: September 16, 2008 (online)
  • EU: September 19, 2008
  • NA: September 30, 2008
Genre(s)Action role-playing game
Mode(s)Single-player
Mount & Blade is a medieval action role-playing game for Microsoft Windows, developed by the Turkish company TaleWorlds, and published by the Swedish company Paradox Interactive.
Mount & Blade initially received a mixed critical reception overall. Reviewers praised the game for its innovative combat mechanics, complex character skill system, and large modding community,[1][2][3][4][5] but also criticized it for its repetitive quests, dialogues, and locations, as well as low graphics quality.[1][2][4][5][6]
A standalone expansion, Mount & Blade: Warband, was released in March 2010, and a spin-off stand-alone expansion, Mount & Blade: With Fire & Sword, based on the historical novel With Fire and Sword, was released in May 2011. As of 2015, the series sold over 6million units.[7] A sequel, Mount & Blade II: Bannerlord, is currently in production.

Gameplay[edit]

Mount & Blade is a single-player, action-oriented role-playing game without any fantasy elements, which takes place in a medieval land named Calradia. The game features a sandbox gameplay style, in which there is no storyline present. The player is able to join one of the five battling factions, fight as a mercenary, assume the role of an outlaw, or take a neutral side.[1][2][8]
An enemy caravan running away from the player. The numbers by the party indicate the combatants, plus the prisoners, respectively.
At the start of the game, the player is offered a set of options to customize the character. The player answers a series of multiple-choice questions about the character's past, including gender, which generate the character's initial attributes. Then the player has the option to sculpt their character's facial features.[8][9][10]
Traveling to other locations, or interacting with other parties is done by point and clicking the desired destination. Upon encountering enemy parties, the player can try to avoid a conflict, or can engage in a battle with them.[1][10] In Mount & Blade each battle is attributed a renown value, according to the number and power of the members of each party. The player gains the renown if he or she wins the battle. With increased renown, the player achieves higher standing in the game and may be offered vassalage by the leaders of one of the five factions. By becoming a vassal, the player is given control over a certain fief, which he or she can manage and collect taxes from.[2][8] By solving quests or defeating opponents the player is awarded experience points, which can be used to improve attributes, skills, and weapon proficiencies to further develop the character.[9] Weapon proficiencies can also be improved over time by inflicting damage on other opponents.[11]

Combat[edit]

There are four main areas where battles take place: on the open map when two or more hostile parties meet, in tournaments organized in town arenas, in siege combat where the player is either defending or attacking a fortification, or in settlements after a triggering event (e.g. a village is infested by bandits, guards catch the player sneaking into a hostile settlement, the player is ambushed, villagers rebel while the player is collecting taxes, or the player plunders a village).[12] The number of soldiers each party can hold is limited by the 'leadership' skill and the renown of the leader. Participants in a battle can be either mounted or on foot. The player has to indicate the direction in which he or she wants to swing by moving the mouse accordingly, unless they have changed the options so that the game automatically chooses it for them.[13] Aiming with a ranged weapon is also done by using the mouse.[14]
Damage is dealt depending on multiple factors. Aside from each weapon's quality, its effectiveness is also influenced by the character's skill with that type of weapon, and the speed of the player relative to the target: for example, a javelin thrown while running or riding a horse will be potentially more damaging than a javelin thrown while standing still.[15] Further, weapons have certain ranges where they are minimally and maximally effective, which gives the different weapon types different playing styles. A spear, for instance, will do minimal damage when used on an enemy very close to the player, where a hammer could cause maximum damage.

Plot[edit]

Mount & Blade has a very minimal plot, most of which is up to the player. Although certain things are constant, such as towns and kings, the player's own story is chosen at character creation, where the player can be, for example, a child of an impoverished noble or a street urchin. This has little impact besides starting skills and dialogue (e.g. a lord may treat the player better if they are a nobleman rather than a steppe child.) Player choices also make an impact on dialogue; if the player spends time raiding caravans, a lord may treat them as criminals, as opposed to a player who spends time doing tasks for a king or trading items. There is no overarching storyline, however, so the player is left to their own devices.

Development[edit]

The game originated as an independent project of Armağan Yavuz, founder of TaleWorlds, and his wife, İpek Yavuz.[16] According to Armağan Yavuz, the game's inspirations include Sid Meier's Pirates!, The Elder Scrolls II: Daggerfall, Frontier: Elite II, and older Koeistrategy video games such as Genghis Khan, as well as historical fictionnovels, particularly those by Bernard Cornwell.[17]
Prior to its retail release, beta versions of the game were published on the developer's website beginning in 2004.[18] The game was made available on Steam on September 30, 2008.[19]
Paradox Interactive lost the Mount & Blade license on January 31, 2014.[20]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic72/100[21]
Review scores
PublicationScore
Eurogamer5/10[22]
GamePro[8]
GameSpot6/10[1]
IGN8/10[5]
PC Format54%[23]
PC Gamer (UK)69%[24]
PC Zone62%[10]
411Mania6.8/10[25]
Awards
PublicationAward
GameProEditor's Choice[8]
Mod DBBest Indie Game
(Editor's Choice[26] and
Player's Choice[27])
IGNPC Editors' Favorites of 2008[28]
Mount & Blade received 'mixed or average' reviews according to the review aggregation website Metacritic.[21] Reviewers acknowledged the game's potential, but also said it suffers from poor production values. GameSpot concluded that the game 'feels more underdeveloped than it does flat-out bad',[1] and Eurogamer made a similar review, saying that Mount & Blade has 'foundations [..] for something really quite special, but in its current state the game is nowhere close to delivering on its promises'.[22] The game also received more positive reviews, IGN saying that it may be 'the best game about medieval life ever made',[5] while TechAdvisor called it 'the first, great medieval role-playing game'.[2]
Mounted combat has been one of the most widely appreciated aspects of the game.
Combat has been one of the game's most widely appreciated elements. Critics like Eurogamer, GameSpot, IGN and TechAdvisor praised it, describing it as one of the best implementations of medieval combat ever created.[1][2][5][22] Not all reviewers agreed on the quality of the combat system; PC Zone criticized it, claiming that melee combat feels random in its effectiveness on both foot and horseback.[10] The complexity and thoroughness of the character skill system was also well received.[1][3]
Mount & Blade has received negative criticism for its repetitive quests, dialogues, and locations, as well as poor graphics quality.[1][5][8][22]Eurogamer said the graphics engine 'does little to entice you deep enough',[22] and GameSpot said that conversations with NPCs feel more like 'consulting a travel guidebook for Calradia than actually speaking to a human being'.[1]
The fandom has received positive attention from both developers and critics. During an interview, TaleWorlds declared itself to be 'most proud' of its community, considering that 'Mount & Blade has arguably some of the best mods developed for a computer game'.[29] Reviewers such as GamePro and Game Industry News also admired the number of mods made available for the beta versions even before the game's official retail release.[3][8]

Mount & Blade series[edit]

Paradox produced a standalone expansion for the game, titled Mount & Blade: Warband, which includes multiplayer support with up to 250 players as well as improved diplomacy, graphics and artificial intelligence. Warband also has an updated map and a sixth faction. The expansion was set to be released in Q3 2009, but was delayed until March 2010.[30] Closed beta testing began on August 2009, and became open in February 2010,[citation needed] before the sequel's release on March 30, 2010.
Paradox released a spin-off titled Mount & Blade: With Fire & Sword, based on the historical novel With Fire and Sword (Polish: Ogniem i Mieczem) by Henryk Sienkiewicz,[31] developed by Snowberry Connection, Sich Studio, and TaleWorlds Entertainment. The game is set in Eastern Europe, and includes the playable factions Poland–Lithuania, Cossack Hetmanate, Russia, Sweden and the Crimean Khanate. The game was released on May 4, 2011.[32] Becker radio code generator free download.
A sequel, Mount & Blade II: Bannerlord, was announced in September 2012.[33] In an interview with PC Gamer, a TaleWorlds producer confirmed that there would be a prequel to the original game Mount & Blade. A Turkish documentary featured footage of what would be seen as early alpha footage of the upgraded engine.[34] Over time, Taleworlds had released Work in Progress screenshots of Bannerlord.[35]

References[edit]

  1. ^ abcdefghijTodd, Brett (September 22, 2008). 'Mount & Blade Review'. GameSpot. CBS Interactive. Retrieved May 28, 2018.
  2. ^ abcdefDagley, Andrew (September 19, 2008). 'Mount & Blade review'. TechAdvisor. International Data Group. Retrieved May 28, 2018.
  3. ^ abcBreeden, John (September 9, 2008). 'Mount And Blade Puts Knights At The Ready!'. Game Industry News. Noble Order Press Enterprises. Archived from the original on September 16, 2008. Retrieved October 7, 2008.
  4. ^ abMcGehee, Steven (September 25, 2008). 'Mount & Blade'. Digital Chumps. Gloomy Tree Productions. Retrieved May 28, 2018.
  5. ^ abcdefOcampo, Jason (December 17, 2008). 'Mount & Blade Review'. IGN. Ziff Davis. Retrieved May 28, 2018.
  6. ^Stegerwald, Kyle (September 28, 2008). 'Mount & Blade review'. CPUGamer. 2404 - PC Gaming LLC. Archived from the original on December 16, 2008. Retrieved May 28, 2018.
  7. ^Savage, Phil (28 July 2015). 'Mount & Blade series has sold 6 million copies'. PC Gamer. Retrieved 2 April 2019.
  8. ^ abcdefgDagley, Andrew (September 16, 2008). 'Mount & Blade (PC)'. GamePro. GamePro Media. Archived from the original on September 21, 2008. Retrieved October 7, 2008.
  9. ^ ab'4.1. Character Generation'. Mount & Blade manual. Paradox Interactive. pp. 16–17.
  10. ^ abcdSefton, Jamie (November 2008). 'Mount & Blade review'. PC Zone. Future plc. p. 65. Retrieved May 29, 2018.
  11. ^'4.4. Weapon Proficiencies'. Mount & Blade manual. Paradox Interactive. p. 21.
  12. ^'12. Battles'. Mount & Blade manual. Paradox Interactive. p. 52.
  13. ^'11.3. Fighting in melee'. Mount & Blade manual. Paradox Interactive. p. 47.
  14. ^'11.4. Fighting at range'. Mount & Blade manual. Paradox Interactive. p. 48.
  15. ^'11.2. Damage'. Mount & Blade manual. Paradox Interactive. pp. 46–47.
  16. ^Video interview with Armağan Yavuz. Gamereactor TV (Television production). Leipzig, Germany: Gamez Publishing A/S. September 29, 2008. Retrieved May 29, 2018.
  17. ^McCarroll, John (September 12, 2008). 'RPGFan Exclusive Interview: Armağan Yavuz, Taleworlds Entertainment'. RPGFan. Retrieved June 8, 2009.
  18. ^Yavuz, Armağan (June 18, 2008). 'Mount & Blade Version 0.960 is Released!'. TaleWorlds. Archived from the original on June 19, 2008. Retrieved October 7, 2008.
  19. ^'Mount & Blade'. Steam. Valve Corporation. Retrieved May 29, 2018.
  20. ^BjornB (January 30, 2014). 'Mount and Blade leaving the Paradox stables, heading out on new adventures!'. Paradox Interactive Forums. XenForo. Retrieved February 1, 2014.
  21. ^ ab'Mount & Blade for PC Reviews'. Metacritic. CBS Interactive. Retrieved May 29, 2018.
  22. ^ abcdeWhitehead, Dan (September 30, 2008). 'PC Roundup (Page 2)'. Eurogamer. Gamer Network. Retrieved May 29, 2018.
  23. ^'Mount & Blade'. PC Format. No. 222. Future plc. January 2009. p. 100.
  24. ^'Mount & Blade'. PC Gamer UK. Future plc. December 2008. p. 72.
  25. ^Huston, Ty (September 24, 2008). 'Mount & Blade (PC) Review'. 411Mania. Archived from the original on April 8, 2016. Retrieved May 29, 2018.
  26. ^Stenchy (February 24, 2009). 'Editors' Choice: Best Indie Game feature - 2008 Mod of the Year Awards'. Mod DB. DBolical Pty Ltd. Retrieved March 1, 2009.
  27. ^INtense! (March 1, 2009). '2008 Indie Game of the Year Winners feature'. Mod DB. DBolical Pty Ltd. Retrieved March 1, 2009.
  28. ^Ocampo, Jason; Butts, Steve; Onyett, Charles (January 12, 2009). 'IGN PC Editors' Favorites of 2008'. IGN. Ziff Davis. Retrieved May 29, 2018.
  29. ^Yavuz, Armağan (October 1, 2008). 'The Horse's Mouth: Mount & Blade Interview'. Rock, Paper, Shotgun (Interview). Interviewed by Kieron Gillen. Gamer Network. Retrieved October 9, 2008.
  30. ^Rick, Christophor (January 31, 2009). 'Paradox Interactive New Titles Announcement'. Gamers Daily News. Archived from the original on July 9, 2010. Retrieved January 31, 2009.
  31. ^'Mount & Blade – New Spinoff from CD Projekt'. RPGWatch. DragonByte Technologies Ltd. September 4, 2009.
  32. ^Thomsen, Michael (January 24, 2011). 'Mount and Blade: With Fire and Sword Preview'. IGN. Ziff Davis. Retrieved May 29, 2018.
  33. ^Senior, Tom (September 28, 2012). 'Mount & Blade 2: Bannerlord announced with tiny teaser trailer'. PC Gamer UK. Future plc. Retrieved May 29, 2018.
  34. ^TaleWorlds Entertainment (September 27, 2012). 'Mount&Blade II Announcement Teaser'. YouTube. Alphabet Inc.
  35. ^Christopher (March 23, 2018). 'Top 8 Best Mount and Blade Warband Mods'. The SuperOcean.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mount_%26_Blade&oldid=899727671'
Waiting for Mount & Blade 2: Bannerlords? Stop twiddling your thumbs and give some of these Warband mods a whirl.
Mount & Blade: Warband is the standalone expansion for Mount & Blade that released on Steam back in 2010 and made its console debut at the end of last year, and a huge modding community has built up around it.
The sequel, Mount & Blade 2: Bannerlords, still doesn’t have a confirmed release date but we do know that developer TaleWorlds will share its tools to keep the modding community alive.
There’s a tonne of mods for Mount & Blade: Warband, from total conversion to simpler fare that makes the game prettier, and that’s what we’re here for today.
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Mount & Blade: Warband’s best mods and where to get them

In anticipation of the sequel hopefully hitting its potential 2017 release date, we’ve rounded up some of the best mods for you to try in Warband as the game is super cheap right now, and it’s a good a time as any to dip your toes into the water.
Let us know if your favourites made the list, and if you have any suggestions of your own.

A Song of Ice and Fire is music to our ears

If you’re yearning for some Game of Thrones action while waiting for the next book or the new series, A World of Ice and Fire is going to be right up your street.
We reviewed AWoIaF a few years ago, comparing it to another popular Game of Thrones mod, A Clash of Kings.
It was officially released in April this year and is still being updated – you can check out June’s patch notes here – and it lets you pick character names based on either the books or the TV series, which is a nice touch.
If you’re ready to slaughter and pillage your way to the Iron Throne, this is the mod for you.

Mount & Blade: 40K

Warsword Conquest has been around for a while, and while it’s still in beta, this Warhammer fantasy total conversion mod features factions like the Scaven, dwarves, orcs, elves, Lizardmen and more.
The latest update was in June, and while there’s still no release date in sight, it’s a solid fantasy mod for fans of Warhammer.
Any mod that enables drunken heroes to stagger across the world and ride into battle completely sozzled is okay in my book.

A galaxy far, far away

Star Wars – Bear Force 2 is a world away from Mount & Blade: Warband.
Set during the Clone Wars, this multiplayer mod has overhauled everything to recreate the Star Wars universe for Mount & Blade players who fancy changing things up and trading in their swords for lightsabers.
In June’s blog update the team behind the mod said that they were working towards “a grand release in July”. Hopefully they’ll get it out there before Bannerlord comes out.

Watch your enemies lose their heads

There’s nothing more satisfying in this world than lopping off someone’s arm or leg, so let’s throw a little love towards the Decapitate and Dismember mod.
It’s an oldie but a goodie, and all of the enemies can be beheaded in the majority of scenarios. Just like in real life, it might take you a few tries to hack off a limb or a head, but a little perseverance and elbow grease goes a long way.

It’s not Elder Scrolls 6, but it’ll do

It would be remiss not to include an Elder Scrolls mod on the list.
Tamriel: Bloodlines End is an ambitious mod that is currently in development for Warband. It’s set in the fourth era, just after the assassination of Emperor Titus Mede II and Vittoria Vicci.
Factions include Khajiit, Argonians, Aldmeri, and lots more. It’s certainly one to keep an eye on if it can deliver on its promise to let you “Travel to any corner of Tamriel.”
There’s no release date for a beta version, so let’s hope the project doesn’t become too overwhelming. We really want to see Tamriel come to Mount & Blade: Warband.

A Smorgasbord of mods

If you can’t be bothered to trawl through all of the Mount & Blade: Warband mods, the Floris Mod Pack is for you.
This is definitely an experience for players who have seen and done all there is to do in the vanilla version of the game, and it brings together a range of existing mods in the community.
You can choose between Basic, Gameplay, and Expanded versions depending on both the power of your PC and how much of a change you want.

Need a helping hand?

Wandering the land trying to amass an army can get lonely at times. If you want some company, the Full Invasion 2 mod is a popular choice for co-op.
Players are tasked with surviving waves of invaders and bosses for as long as possible, so it’s no walk in the park.
There is a newer version being worked on that will introduce new maps, systems, and features. If you’re having fun with Full Invasion 2, it’s worth keeping up with Wave 53 Studios’ progress on Full Invasion 3.

For honour and glory

Another mod that’s still in development, War of the Samurai overhauls Mount & Blade: Warband’s setting entirely.
YouNean is putting in a lot of effort to get its mod as historically accurate as possible, reading up on the era to get the names and artwork spot on.
The mod starts in 1560 after the Battle of Okehazama and one of the features will be the option of promoting members of your army to companions. There will be at least 50 clans and over 300 lords when the mod is finished.
Apr 02, 2019  A forum user also remarks that another way to get the object reference not set to an instance of an object is if you have assigned a value to a null object. He recommends that you always check if an object that could be null is null. Object reference not set to an instance of an object visual studio 2017. Nov 24, 2013  I'm getting Object reference not set to an instance of an object when i tried to load the crystal report on the deployment server. Before this report was working perfectly. Please help Regards, Princy Object reference not set to an instance of an obj. May 03, 2017  Exception Details: System.NullReferenceException: Object reference not set to an instance of an object. Resolution To resolve this problem, register the Adodb.dll file in the global assembly cache (GAC). You must always wrap code that could possibly throw an exception inside try-catch blocks. There are others security approaches that you can use to protect your data that can be found here.
It’s one to add to your watch list.

Swords and sorcery

Perisno is a fantasy mod for Warband and within it you’ll find elves, giants, dwarves, and even magic – although it’s worth noting that players can’t actually use magic.
The most recent update rolled out five new factions including two factions of giants, which are now a playable race.
Perisno has powerful weapons like the Flamebringer and Skyfall relics, and as well as invaders, players need to be on the lookout for the “Dreaded One,” adding another dimension to the gameplay with the potential for some interesting random events.

Chivalry is alive and well

Prophecy of Pendor is for those of you who don’t want to go too far off the reservation.
The setting is low-fantasy, and Knighthood Orders, voice acting encounters, and “Well thought out cultures, armies, and conflict” lend themselves to a greater sense of immersion.
The AI battle system is new and there are even more quests and events than the original expansion.
Definitely a must-have for lovers of the original.

Looks aren’t everything, but they help

It’s no surprise to anyone to say that Mount & Blade: Warband isn’t the best looking game out there, but the Mount & Blade: Retexture mod sets out to rectify that.
The texture pack is for the vanilla version of the game and makes it a hell of a lot more easy on the eye.
Expect an update for hair textures soon as well.

Bigger is better

If you think your PC can handle the challenge, you should look into Warband Battle Size Changer for some epic fights.
The mod increases the base limit of 150 soldiers to 1000.
But fair warning, “Don’t even expect to be able to have battles of size 1000 even if you have the latest and greatest hardware; that upper limit is that high to give plenty of leeway. If you experience crashes, you should lower the battle size.”
If your game starts to slow down or crashes, obviously you need to lower your expectations somewhat, along with the number of troops.
But this should serve nicely to spice up your battles.
Trading goods is a great way to make money in Mount & Blade: Warband. In this post, you learn example price ranges and thresholds (to buy under X, to sell over Y) for the most profitable goods. You also learn an example trade route that goes around all Calradia in Warband.
(All information is for the game without any mods, as mods might change the trade/economy/map in the game. UPDATE: This information is valid for game version 1.143. It might work for newer versions too, but newer versions might change the trade routes and economy.)
You can learn all this info in game, by doing trading, using the asses good deals option in the marketplace of the towns, talking to the guild master about trade and production of the different cities, so consider the information below SPOILERS.
Also, there are a lot of trading opportunities in the game I do not list here, because these are the ones I've found working for me. Feel free to experiment and take on the opportunities you see :)
Note: I didn't come up with any of this (although I have 'tested' all of this in-game). The hard work has been done by the awesome people and gamers at the Taleworlds Forums. I just put it here on my blog as it's sometimes hard to find stuff from forums.

General Tips


Travel fast:

Put points to inventory management (at least 2) to have more space for goods.
Visit the villages near the towns for cheap goods.
If you increase trading skill with one of the companions, put 2 points in it for your character to get the +1 extra.
Get some experience and levels before you start 'heavy trading', as you will run into robbing attempts when entering marketplaces and you'll have a better chance dealing with the robbers if you have some combat skills (and good weaponry, it's good to have a bow/crossbow).
(optional) Do quests for the towns to improve your relations. You'll get better prices this way. To get the quests, talk to the guild master. You get experience while at it, and it's a welcome change to the trading as well. Be careful with bandit quests thou if your low level.

Price Ranges


Here are the price ranges I use in the game.
If I see goods under the threshold I buy. And I only sell if the price is high enough.
If you need to empty inventory, any price over the buying threshold is profit, so it's OK to 'dump' inventory if you know that the next cities in your route don't pay well for those goods.
BUY under X means buy when the buying price is below X
SELL over Y means sell when the selling price is over Y

Most Profitable Goods


'Filler' Goods


Buy these to avoid travelling empty, if the above are not available.


If you don't have much trading skill in your party, or the economy in the towns is a bit off because of wars etc, you might not get prices as high, so do drop them by ~10% or so, e.g. SELL iron over 270, SELL salt over 250 etc.
For buying, avoid buying for higher than the threshold. Just move on to another city.

The Trade Route


I learned this route from Floris at Taleworlds forum, from his 'after action reports'. It's a complete route around Calradia, focusing on the most profitable (small) routes and most profitable goods (only buying 'filler' goods in between to avoid travelling empty).
If some goods are not available or not available below threshold price, wait for a day or just move on (I usually just move on). Sell to the other merchants if the goods merchant runs out of money and the price is still high enough (the arms/armor/horse merchant).
1. Ruvar, a village near Wercheg: BUY UNDER: Salt 150
2. Wercheg: BUY UNDER: Salt 150, Hides 90 (although not too much of them)
3. Curaw: BUY UNDER: Iron 150, Tools 380, Sell: Salt 270
4. Ismarala, a village near Curaw: BUY UNDER: Iron 150
5. Fenada, a village near Sargoth: BUY UNDER: Flax 100
6. Sargoth: SELL OVER: Salt 270
7. Tihr: SELL OVER: Iron 300
Warband
, Tools 450
8. Kwynn, a village near Sargoth: BUY UNDER: Flax 100
9. Sargoth: BUY UNDER: All of the Flax 100 and Linen 220, Wool 70
10. Uxkhal: SELL OVER: Hides 100, Wool 120
11. Suno: BUY UNDER: Oil 320, Wine 200
12. Shariz: BUY UNDER: Date Fruits 70, SELL OVER: Linen 350, Wine 300
13. Durquba: SELL OVER: Flax 150
Mount And Blade Warband Chamberlain
14. Ahmerrad: BUY UNDER: Iron 150, Wool 70, SELL OVER: Wine 300
15. Bariyye: BUY UNDER: Date Fruit 70, Iron 150, Salt 150, Tools 380, SELL OVER: Linen 350, Wine 300, Wool 120
16. Iqbal, a village near Bariyye: BUY UNDER: Salt 150, Date Fruit 70
17. Fishara, a village near Bariyye: BUY UNDER: Salt 150, Date Fruit 70
18. Uzgha, a village near Ahmerrad: BUY UNDER: Iron 150
19. Tulga: BUY UNDER: Spice 600, Salt 150, SELL OVER: Iron 300, Date Fruits 120
20. Ahmerrad: BUY UNDER: Iron 150, SELL OVER: Spice
Mount
800
21. Durquba: SELL OVER: Spice 800
22. Jelkala: BUY UNDER: Velvet 700, Fish 30, Hides 90, SELL OVER: Iron 300, Salt 270, Tools 450
23. Veluca: BUY UNDER: Grain 30, Hides 90, SELL OVER: Fish 90, Velvet 950
24. Uxkhal: SELL OVER: Grain 50, Hides 100, Salt 270
25. Suno: BUY UNDER: Oil 320, Wine

Mount And Blade Bannerlord

150, SELL OVER: Grain 50, Hides 100, Salt 270
26. Praven: BUY UNDER: Wool 70, SELL OVER: Oil 450, Salt 270
27. Yalen: BUY UNDER: Wine 200, Wool 70, SELL OVER: Salt 270
28. Jelkala: BUY UNDER: Fish 30, Velvet 700
29. Shariz: BUY UNDER: Date Fruit 70, SELL OVER: Fish 100, Wine 300
30. Dhirim: BUY UNDER: Iron 150, SELL OVER: Velvet 1000
(Optional: Visit Narra and Ichamur. Sell according to thresholds.)
31. Tulga: BUY UNDER: Spice 600, SELL OVER: Iron 300, Wool 120
32. Bariyye: BUY UNDER: Iron 150, SELL OVER: Velvet 1000
33. Ahmerrad: BUY UNDER: Iron 150, Wool Cloth 200, SELL OVER: Spice 800
34. Durquba: SELL OVER: Spice 800
35. Halmar: BUY UNDER: Salt 150
36. Dhirim: BUY UNDER: Iron 150, SELL OVER: Wool Cloth 270
37. Reyvadin: SELL OVER: Iron 300
38. Khudan: SELL OVER: Iron 300
39. Rivacheg: SELL OVER: Iron 300
If you have inventory space between towns (could not get enough cheap goods), stop in villages on the route (don't go off it too much thou) and buy cheap items. Also, buy variety of food from those villages (to keep) army fed and morale high). This money will help the economy of the town as well.
Mount and Blade: Warband Trade Route

IMAGE CREDIT: map modified from the original by Floris. (original)

The Warband Trade Route Video


Here's the Mount & Blade: Warband trade route on video. It's an hour long and it's a part of my let's play series, and there's some other stuff in it but trading, but it shows the whole route.
Watch HD/720p in YouTube:
Mount & Blade: Warband Let's Play E024 - Trade Route Around All Calradia

References and Links